Showing posts with label plots. Show all posts
Showing posts with label plots. Show all posts

Sunday, December 21, 2008

Bizarre Uprising: Manga That's Just Not Good

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I'm Not Even Supposed to BE Here Today
You Have Entered Webcomic Hell (There is no Webcomic Heaven)
The great thing about the Internet is that it has afforded thousands of Japanophiles easy access to their beloved animes and mangas. Wait, did I say "great thing"? I meant "terrible, horrible, no-good, very bad thing." Most nerds and geeks these days have an unhealthy obsession with animes and mangas to the point where anything that does not come from Japan is utter trash. However this does not thwart their attempts at making their own "manga-style" comics. They will trace, copy and reference their favorite artists until they're blue in the face, but no matter how much they try, these amateur cartoonists will never gain a fraction of the skill utilized by their inspirations, which is already a pretty low bar most of the time. Occasionally, one of these Junior American Manga Artists will take their hobby past the point where most give up (6 pages), and wrongly consider themselves talented.

Bizarre Uprising (NWS for Nerdy Sex Vampires) is a terrible comic aimed at 14 year old boys who want to be Japanese. Plagued with Violence, Sex, Vampires, and the Inability to Expand a Plot Point Cohesively, it is the quintessential interpretation of Japanese mangas by American readers. The story follows a nerdy 16-year-old boy named Mitsu as he tries to make it through high school with his nerd friends, while somehow getting to bang all the girls he ever wants. Oh yeah, he's also a vampire who hates other vampires because they want to kill all humans and fights them a lot. This is certainly a new and fresh story that has certainly not been told anywhere before.

im a vampire.  blah.
A V-V-V-V-V-VAMPIRE!
Although Mitsu serves as the primary author-insert, with his fancy vampire powers and ability to seduce lesbians, but his two friends work well as author-inserts, too. Mitsu's best friend is an overweight, virgin hypernerd who is more obsessed with his animes than actually learning how to talk to a girl. I'll give you a hint, it's not by doing this. The other friend is an ex-nerd turned hyper-sexy womanizer who has casual sex with every girl in the high school. His trainer is the school's mascot, some kind of bizarre pig thing, who turns out to be his father, who turns out to be the King of Vampires. Never mind how ridiculous that sounds, I merely ask, "Why a pig?" Well, this is clearly the influence of too many episodes of Invader Zim.

The writer for Bizarre Uprising needs some practice. A lot of it. He has a tendency to miss connecting crucial plot points. Most points are danced around, and when the action comes along, it's skipped as often as possible, resulting in a confusing and easily misunderstood plot thread. Fortunately it does not dwell on any point for too much time, dragging it out, but Bizarre Uprising fails to completely expand an event sufficiently, which is generally just as bad. Leaving your readers scratching their heads is hardly what I'd consider effective writing. With an update schedule as sparse as "once a week" you need to make sure that every update is used to its potential.

Artistically, Bizarre Uprising is bad (though not as bad as most of the other subjects I've covered, I only threw up a little bit). Character designs feel like the strange hybrids of Generic Anime, Jhonen Vasquez, and Walt Disney. All figures have a tendency to lean to the artist's right, which is indicative of a lack of structure, form, and refinement, and basically just means that the artist sketched everything out in an hour during gym class, and then inked during lunch. A little bit more effort in the pencilling phase could correct the skeletal disfigurement that leads them to "lean to the right." The characters are also often plastered with simple-minded expressions, that betray deeper emotions to simpler ones such as "worried" or "happy."

Mitsu Realizes His Fate
Revelation: I'm In A Terrible Webcomic
There are massive splash pages between "chapters" (if you can really call them that, since they lack a complete episodic event) which wouldn't be bad if they didn't force readers to wait an entire week for the chapter to start. Manga has a strong aversion to uniformity, and Bizarre Uprising mimics this fact quite readily. Characters spend more time off-model than on, and the artist has an odd habit of pointing out who he's ripping off when he does it. Added to the fact that practically every female character looks identical, the constant shifting of body shapes and proportions adds to the confusion created by the writer.

I mentioned earlier that the writer has a tendency to skip the action, but it may be due to the fact that the artist just can't DRAW action. There is a concept known as the line-of-action that provides a clear indication of the action in a panel, and is a concept that this amateur artist needs to comprehend. Currently, all the action seems to drift up and to the right, or down and to the left. Essentially, I get the impression that there is a giant vacuum menacing the city just slightly off panel, and it's sucking everybody towards it.

Bizarre Uprising is pretty terrible, obviously. The problem stems from its intense desire to copy the Ancient Japanese Style of Manga. But is the style at fault here? I can honestly say that it is not. After all, a style is just a style. The problem is trying to start with a style, and then adapting yourself to it. True style develops from standard practice. Style evolves naturally, and forcing yourself into one only stunts your growth. Hopefully, these manga-loving Japanophile children will learn that style does not dictate quality, but rather that quality is entirely independent of style. Problems occur when you start emulating a subsection of comics, simply because you like the "style" (and they get a lot worse when you fail to even grasp the concept of style).

Note: I realize the site is blocked by some browsers and security software because it is so bad that it qualifies as "malware." I'll provide a workaround for those of you who wish to see this terrible beast sometime this week.
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Sunday, November 16, 2008

Menage a Three: Betty & Veronica Give Archie Blue Balls

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Sure, porn comics can increase your readership with the amount of horny teenagers, but what happens when you make a porn comic without any actual porn? Holding back might create an air of legitimacy amongst less-than-savvy reviewers, who might convince themselves that since there is no nudity, it's not actually a porn comic. This would relieve a sense of shame the creator might have about making such a comic since it's not really porn. "Pornographers are sleazy, creepy people, and that's not me!" they convince themselves. Well I regret to inform you that you are a pornographer, and you are sleazy and creepy. Blueballing your readers just makes you sleazier, because despite being ashamed of what you've made, you continue to make it, because you just love the attention.

Menage a Three is the tale of a poor virgin nerd whose old roommates turn out to be gay (and boning each other) so they are immediately replaced by two totally hot girls! It takes place in the deepest, darkest, dankest bowels of French Canada, which I guess is the home of the artist, Gisèle Lagacé, and I guess explains the title, a french term for a threesome, used only by pretentious yuppies who want to make sex sound classy. At any rate, the lonely nerd suffers a hilarious quantity of sexual frustration due to the fact that he'd rather read comic books and watch anime (and porn, and anime porn) instead of socializing with actual people and getting to know girls. Uh oh, I think I might have alienated some (all) of my readers.

Artistically, Menage a Three has been compared to Archie, with a hint of anime. It is full of traditional anime shorthand and tropes, like the bloody dork nose, sweatdrops, these bizarre rivers draining from eyes, little child versions of the characters for no reason, scribbles above the head of a frustrated character, the list goes on. Every strip is an homage to the honored Japanese tradition of abstracting every emotion to a mere symbol on the character's face. Obviously Giz knows her audience is primarily anime-loving virgins, some of which can only get off to anime porn, so she has added these elements to make them feel more comfortable.

The Archie influence is more than just in the art, however. Many of the goofy puns and trite sight gags are the kind of junk you would expect to see in Archie comics, except for the porno filter applied later in photoshop. The plots are generally mundane and Archie-esque, such as "Day at the Beach" or "Moving Day" where the biggest conflict is whether to eat chicken or hamburgers. The dialog is cheesier than ballpark nachos, and the characters act about as believably as Keanu Reeves. It's not really hard to put a sexually repressed nerd in a frustrating situation with two girls, so why not try a little harder to do it a little better? I guess the Gizzer isn't as committed to this concept as she wants us to think she is.

The characters themselves are very annoying. I don't mean "oh his flaws are so annoying, why do they put up with him." I mean "who could put up with this guy for more than a minute, his behavior is so irritating!" The large french woman, Didi speaks in Frenglish, often swapping between English and French at bizarre times. Speaking between two languages is a mannerism I have never seen done well, as the authors doing it have a tendency to just swap out words and phrases at random, without really thinking about which ones they're doing or why. A little research into this behavior would go a long way, but it's not really worth it, since it really adds nothing to her character other than "she's french." The scrawny "punk rock" (poser) chick Zii has massive boundary issues, and I find it hard to believe that she has gotten no reactions worse than rolled eyes, a shrug and an "oh Zii!" Her behavior is generally a subconscious desire for attention, and if you know someone like this, you know that attention-seeking behavior is always incredibly annoying. The comic book hypernerd, Gary, is a pathetic whiner who always looks like he's about to break out in tears. His inability to enjoy himself makes him a drag on everyone else and his constant protests make everyone want to leave him at home. These terrible characters are about as compelling as a documentary on French Canada, and they certainly make me wish I could just close the browser so I wouldn't have to read this terrible webcomic. Unfortunately, I have to, for your sake.

Menage a Three is a porn comic, without the pesky burden of actually having any porn. The premise of one sexually repressed guy living with two girls was more entertaining back in the 70s when it was Three's Company. I'm not being facetious, Three's Company is about twenty times better than Menage a Three could ever be, simply because it isn't ashamed of itself. Unlike most webcartoonists, Gisele Lagace has at least some artistic talent, but the fact that she is wasting it on this amalgamation of atrocities convinces me that she has no desire to become a great artist, and prefers simple stories for simple people. The Jizzer has given us a terrible webcomic, and expects to cash in quick with the promise of pornographic content, even though she has no idea of giving anyone anything more than a stray nipple. If you want a compelling character-based story wrought with sexual frustration, there are plenty of better ones out there that aren't just sleazy porn. And if you want porn, there's better places for that too. Menage a Three is simply the equivalent of trying to watch the scrambled channels on your TV.
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Sunday, October 12, 2008

Count Your Sheep (Before They Hatch)

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In order to reach the most number of people, one has to offend the least number of people. This is the cornerstone of print comics, where a slightly offensive comic strip is equal to about ten thousand letters to the editor. This is, of course, because newspapers are read primarily by the elderly, who get morally outraged over immigrants taking our jobs, even though they don't have jobs to be taken. Unfortunately, the younger generation often takes offense at unoffensiveness, which is why they turn to the Internet for laughs and laffs alike. And since the elderly can't use the Internet, webcomics don't require inoffensiveness for readership. Therefore, it's eternally baffling when a webcomic DECIDES to be inoffensive. This is the story of, among several others, Count Your Sheep.

CYS follows the saccharine exploits of a single mother, her 5-year-old daughter, and an imaginary sheep, a hallucination induced by sleeping pill abuse and mild psychosis as a result of a dead husband/father. Together, they engage in childish mischief rivalling Dennis the Menace, followed by the mother's stern disapproving gaze not unlike Hagar the Horrible's fat wife. There is also a lot taken from Calvin and Hobbes in terms of political and cultural topics, but the majority of inspiration comes from Garfield (post 1990s variation). Jokes about coffee, doctor's visits, monday mornings and sleeping all the time permeate the comic strip like marijuana smoke in the back of the Mystery Machine.

Even though he's inspired by some of the most prominent inoffensive comic strips around, Adrian Ramos still manages to fail writing a decent-yet-bland joke more often than not. Often giving punchlines that don't follow the premise, and others will suffer from a convoluted and strange set-up. Sometimes, the entire joke is just a massive trainwreck that misses its target and instead hits a busload of orphans. Others still have no joke at all. Most of Ramos's jokes fail to do their job of providing basic humor without the kick of edginess, and I have a feeling that adding in a sharp edge would still result in dull jokes.

When writing an overarching subplot for CYS, Ramos often neglects exposition and introduction to the narrative, and the stories end up feeling disjointed and sparse. I expect that this is Ramos acknowledging that he is incapable of coming up with a suitable joke to fit these situations, but rather than making a conscious effort and improving himself to counter his flaws, he avoids them and ends up with a story that's more threadbare than the carpet in a grass hut. Ultimately the plot isn't hindered by this emptiness, but it sure isn't enhanced, and it certainly isn't sufficient.

One thing that you might have noticed if you were astute is the predominant melancholic monochrome color scheme that saturates the site. Since it doesn't really cost more to print in color on the web, Ramos had to find a way to emulate this aspect of his newspaper inspirations without going the cheap route of simply not coloring his comic. The monochrome appearance creates the illusion of coloration, without giving up the newspapery feel of cheap production. The persevering blueness gives CYS a drab and monotonous overtone that makes it difficult to enjoy the sweet, simple humor as it's mangled for us by Ramos.

Count Your Sheep is as bland and uninteresting as any comic strip you'll find in a newspaper, only it has the added benefit of the low, low readership only found in webcomics. Adrian Ramos has a tendency to take the safe route when confronted with obstacles, and never challenges himself to improve his techniques. If he did, he might one day find himself between Gasoline Alley and Apartment 3-G, but until he does he will simply wallow in the mire that is the Internet, writing forced dialog and rigid catchphrases ("I should count sheep" isn't exactly going to sell t-shirts). If you want to be put to sleep, you don't need to count sheep, just read Count Your Sheep, and you'll be snoring before you can say "this is boring."
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Sunday, October 05, 2008

Something Positive: If You Don't Have Something Nice to Say, Post It on Anti-Snark

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The majority of Internet users are cynical, untrusting, hate-filled piles of misery and mistrust. In theory, a comic full of characters who mirror this attitude (as well as paper-thin strawmen for them to attack with their rapier wit and superior intelligence) should be immensely successful amongst the misanthropes of the E-Zone. Something Positive has managed to build a comic on this premise, and promptly run it into the ground.

Devon, the author-insert, is a bastion of cynicism and sarcasm. Leading others down a sardonic path of self-loathing, and even converting a few mindless strawmen characters along the way, Randy Milholland fancies his Devon counterpart as a Sarcastic Jesus character, saving all the sarcastoids and defeating the forces of Happiness Hell.

Milholland has also managed to cut production costs by eliminating the Plotline Development Department. Instead, he simply re-runs the same 4 or 5 plotlines ad nauseum, merely recasting certain roles and fine-tuning dialog. Plot 1: Devon gets a new girlfriend. Plot 2: Devon finds out girlfriend is crazier than he thought. Plot 3: Devon gets involved in a play. Plot 4: Devon and Friends play a Role-playing game using 'zany' characters. Ultimately, each of these plots resolves the same way, so you really only need to read through the archive about a year before you've gotten all the plots read.

Milholland has caught on to this problem, but instead of writing new plots, he has simply beefed up his one-shot filler comics with a sizeable cast of 50 or so nitwits who were converted to the side of tolerability by Devon and his Sword of Sarcasm. This way, a reader will feel obligated to learn everything about each minor character by reading through the archive until he or she shows up as a blathering strawman, ready to be given character depth by Devon's divine influence.

Artistically, Something Positive is a stagnant marsh of fetid water. Milholland's characters are juvenile arrangements of facial features on the side of a lima bean, with the consistency of a bowl of banana pudding. The sarcastic, half-lidded gazes from smirking faces almost smarm me into a feeling of annoyance before they melt off their gelatinous skulls. From panel to panel the features are stretched and smushed before being redrawn. Minor characters are often hidden behind large glasses that obscure the otherwise expressionless eyes (expressionless because the artist has no idea how to convey happiness that isn't accompanied by smugness).

Perspective is a difficult concept for fourth graders, and Milholland is no exception. Most pages are framed with no spatial depth, and those that are try to keep it simple. However, occaisionally a few will slip through that make Guernica look like a technical diagram. Milholland is also terrible at drawing clothes, since everything he draws looks like it was tailored to fit Quasimodo (or Quetzalcotl, I'm not sure which). One thing is for certain, I won't be asking him to design my house or my wardrobe.

Sarcasm is fun. It lets you pretend you're smarter than someone simply by being indirect. Of course, there is a point where it gets ridiculous and excessive, and everyone gets sick of it. Something Positive has passed this point several times, each time stopping to ask for directions on how to get to "popular" (sarcastically of course). There is nothing we can do at this point to stop the sardonic juggernaut except hope that sarcasm is just a fad on the Internet, and will soon fall out of favor with the mindless sops who populate this dank corner of Cyberspace. The only positive thing about Something Positive that I can say is that it's not a comic that people feel the need to talk about a lot, since it's so offensive to my senses that the mere mention of it would induce vomiting.
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Saturday, September 20, 2008

PSI: The Pressure to Make a Good Comic is Often Overwhelming (3 of 4)

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The Circle Jerk is a useful tool for aspiring webcomic creators to generate public awareness of their creation. By doing crossovers with other unknown comics, one can triple his readership (from 3 to 9). While decent webtoonists often have to carve their readership on the merits of their own skills and word-of-mouth advertising, these less-than-talented people can swap fanbases with others simply by trading cameo appearances. This is because fans of terrible webcomics have no taste, and as such, will be willing to jump onto many other terrible webcomics just for the sake of having something to read. After I dipped my hand into the vat of volatile chemicals labelled "A Pessimistic Sense of Inadequacy" (more commonly known as PSI) I was immediately overwhelmed with Circle Jerkiness, as well as other terrible offenses added for color and odor.

PSI is the tale of Gordon Freeman's retarded half-brother Fes and a giant anthropomorphic rat Ernst (also known as a 'furry'). Together, these two travel with some girl with no fashion sense and whose only ambition in life is to become a furry. If you're not aware, Furries are people who like to think they are humanoid animals, and are often sexually aroused by a dog walking on its hind legs. They are often the targets of ridicule and harassment, and liken themselves to racial or religious minorities, but in actuality are closer to the rednecks from that trailer park on the other side of town, except they don't run meth labs.

For the past 11,000 months or so, PSI has been engaged in a gigantic circle jerk with other terrible webcomics. Extending for 100+ pages, with only a few non-crossover pages in between, PSI has been building itself up through others. Known only as the "Crossover Wars" (and actually the project of another terrible webcomic entirely), a Circle Jerk of massive proportions engulfed all of the untalented webtoonists around and made a mess of everyone and everything. Ultimately, this was admitted to be irrelevant to the PSI plotline and clearly nothing more than a ploy to increase readership. The problem with convoluted and extended crossover appearances is that it seriously muddles the storyline. People often lose interest in the original plot, and potential new readers feel overwhelmed that they have to read the archives of not only one, but several comics just to understand what is going on, and will usually decided to get their kicks elsewhere.

Another travesty is the insistence of the author to use bizarre and confusing onomatopaeia. While it doesn't do the same thing as almost every other terrible use of onomatopaiea and simply use a verb like 'flip' or 'jump' or 'toss' to indicate a sound, the usage of undeterminable sounds such as 'fwash' or 'z-zoft' or 'strrrrrrrrrrack' will alienate the reader who is unsure how these unusual sounds are supposed to sound, and strike me as an attempt to be a unique snowflake by using sounds which no one else has used. The end result, however, is a fair amount of noodle-scratching by readers and great targets for ridicule. The art is also terrible but I'm getting tired of mentioning it in every post I make so I'm gonna let it slide this time.

Many people often confuse 'readership' for 'quality,' thinking that the more readers a comic has, the better it is. There are, of course, many counter-examples to this statement. Simply whoring your characters out for readers is a terrible idea, since most of the fans generated by this act are going to fall under the "retarded, delusional and way too emotionally invested in this terrible webcomic" category. These types of fans are festering tumors on the body of webcomics, creating a sense of legitimacy for that mutation of a third arm or ninth finger that we see so often. Crossovers lead to massive growth in these tumors which result in blockage of both personal growth and fresh readership. Perhaps by removing the crossovers and those that utilize them, such as PSI, we can help alleviate some of the pressure.
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Thursday, September 18, 2008

The Best Of What's Left: An Astonishingly Accurate Acronym (1 of 4)

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When creating a webcomic, there are a few things that the creator should flesh out before jumping in. First is the story. A well-reasoned plot can be the difference between an enjoyable read, and a clusterfuck of convolution and obfuscation. Second, is the characters. Not just who they are, though a properly fleshed out character is important, but also what they look like. Character designs need to be consistent and distinct, so the reader can tell who is doing what and possibly even figure out why. Otherwise you end up with Dominic Deegan. Securing these aspects before getting started is the first critical step of webcomickry. Most, however, jump the gun, and put up their work before it's sufficiently planned out. The Best of What's Left (or T-BOWL, as it calls itself) fails on both accounts.

The characters in the T-BOWL are some of the ugliest mutations I've ever been witness to. The protagonist, a man known only as "Future Paladin" (is he a paladin from the future? not yet, but assured to be, a paladin? a paladin made OF future?) resembles a chunk of uncooked dough molded roughly into the form of man. Above his head are some undiscernable blue half circles, indicating something only God Himself would know. Equipped with only his hammer, which also emanates blue half-circles (which can only be some sort of gas leak). Other characters are generally simple inanimate objects with giant teardrop-shaped blobs, which I presume to be eyes, that extend beyond the head. The creator, Aaron Lewis, often tries to convey motion with these crude characters, but often only manages to create further confusion and aggravation.

The story is somehow an even greater abomination than the art. Tenuous and unstructured, the most I can gather from the story is that there is some kind of paladin with water powers (I wasn't aware that paladins had elemental affinities) who hangs out with trees for some reason, which is strange since I would expect a water guy to hang out with rivers, lakes, and babbling brooks instead of trees. This is even more confusing since there is a tree paladin introduced later in the story. Lewis often tries to cram too much story into too little comic, then will turn around and use too much comic to tell too little story. The vast majority of pages are written to fill the page, and end as soon as the page is filled, resulting in a page that has no sense of completion, no concept of progress, but rather a feeling of emptiness. Any longform comic should be able to convey at least simple plot progression within individual pages. T-BOWL often ends up having serious pacing issues which could easily be remedied with a little premeditation, and forethought to where the story has been and where it is going.

Success in webcomics requires at least a familiar understanding of the fundamentals. Without this, no one can hope to make something enjoyable to others or even themselves, much less help others to correct their problems or provide suitable analysis of other comics. Aaron Lewis has managed to produce a webcomic with terrible art, plot, characters and pacing, inspired by every game Blizzard has made. Unless he's willing to go back and replan the entire comic, then restart from scratch, I'm going to have to say that The Best of What's Left should have remained in the toilet bowl.
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Sunday, September 14, 2008

Girl Genius: Crashing Through the Glass Ceiling Face-First

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Webcomics are essentially the scum of the Internet. But it's true that not all of them are abominations. From the subsewers of mediocrity arises a few hypermutants which do not immediately offend the tastes of the rest of the mutants on the E-Zone. How do we determine which ones are good? Who the fuck knows. However, I do know what doesn't work, and that's placing the choice of "best turd" in the hands of other webcartoonists.

The most recent choice for "Most Outstanding Comic" is none other than artistic travesty Girl Genius. For those of you wondering what the hell a comic called Girl Genius could possibly be about, the plot synopsis page is not going to tell you a whole lot, since the author got to what I assume was an insignificant plot point (based on what I know of shitty webcomic authors) before giving up on writing what invariably would have been a lengthy and convoluted description of what every single page had contained.

From what I can glean, though, the story is basically your standard Mary Sue character who is suddenly thrust into a high adventure world based on talents and skills she was unaware of before. She has 2 or 3 companions to round out the skill set, and she has some kind of rival and some kind of nemesis to provide varying levels of conflict and is ultimately possessed by an even more powerful force than herself. Basically the premise of every anime ever. Slap a coat of Steampunk paint on it and it becomes Girl Genius.

Despite the uninspired and hackneyed concept, Girl Genius continues to show that it does not deserve "Most Outstanding" anything with its more than sloppy art. The artist, Phil Foglio, has never seen a human face in his entire life. Eyes are not teardrop shaped, though they ARE generally the same size, and heads are not the size of a softball. And most of all, facial features should exist on the actual face, not on a plane in front of or behind the face. Of course there's rarely any consistency between characters, since faces have a tendency to change their proportions in EACH PANEL. Of course this may be a result from not planning out the art very well; as seen in the last two panels, the features are often resized to accomodate the presence of other features at such an angle.

Ultimately, when one decides who should earn the label of "Most Outstanding Webcomic," one should consider whether the artist can draw a character consistently enough to convey the concept that his characters are not made of Silly Putty. The story should be something which isn't lifted from the annals of japan, and the writing (if it is a long form comic) should be conveyed clearly and concisely to new readers. When the winner of "Most Outstanding Webcomic" is a Girl Genius with an IQ of 60, one has to wonder what the comics who chose it are like.
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Sunday, August 31, 2008

Hockey Zombie: Two Terrible Tastes That Taste Terribler Together

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What do you get when you take a regular webcomic and give it a shitty writer? Well a lot of webcomics come out of that formula, I suppose, but one result is Hockey Zombie, a comic which combines zombies (on which my views have already been expressed) and hockey (on which my views don't need to be expressed because hockey is a dumb sport played by Canadians who can't be bothered to play something resembling a real sport. Chris van Gompel decided to combine these two atrocities in some sick, twisted effort to create the biggest atrocity in the history of atrocities.

Hockey Zombie has so many terrible strips it is hard to know where to begin. I guess blatant racism would be a good start, though. HZ also qualifies as a gamer comic. Heh. Portal. Unfortunately, most of the game comics don't require the game reference at all. Others are just plain disgusting. Some are both. None are good.

Van Gompel likes to think himself as some great crusader for Internet Justice. By jumping on the bandwagons of hating e-famous villains, he obviously hopes to pull in more readers and gain e-fame himself. Not so sadly, no amount of hatred bandwagoning will make Hockey Zombie popular, and maybe van Gompel should just focus on making shitty comics without a political agenda.

Another failed attempt at garnering e-glory can be seen in Hockey Zombie's technically annual Shark Week, where van Gompel rotoscopes some fucking sharks and puts retarded words in their mouths. The sharks always look terrible, and the jokes never take advantage of the sharks. Effectively it's a dumb, half-assed gimmick that doesn't accomplish anything.

The thing about Hockey Zombie is that it started out as a serial with a really dumb plot. However, as time progressed the comic was interrupted by more and more one-off pages, and pretty soon the "plot" was forgotten. That's okay, it was terrible. It was just a bunch of zombie jokes that have been told an infinite number of times until they got so old that they were in a nursing home when John McCain was born. But what it was replaced with was a terrible amalgamation of awful gimmicks and shitty cheap gags.
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