Showing posts with label eyes. Show all posts
Showing posts with label eyes. Show all posts

Sunday, March 08, 2009

Rooster Teeth (aka College Dorm: The Webcomic)

3 comments

Cool Your Daiquiris
"I Call It 'Bad Webcomic'"
You might have noticed, for the last few months, I have had an email link asking for reader submissions of comics to review. I did not have to wait long until I received a suggestion: Rooster Teeth comics, from the same people who brought you Red vs Blue. A cursory glance told me that the comic was terrible, but I couldn't put my finger on exactly what was primarily wrong about it. So I decided to go through the archive and make a list of everything that was missing, in order to discern what the cartoonist did wrong.
  • 40% of the American Flag - While inserting someone else's artwork into a comic is generally reprehensible, as it looks incredibly awkward and wrong, there is an exception when it comes to national flags. When it is flat against a wall, a flag made in Photoshop is going to be indistinguishable from a flag grabbed off Wikipedia, as long as it's accurate. A US flag with only 25 stars and 11 stripes is close enough to fool the reader at first, but becomes more and more suspicious the longer its looked at, and is rather disconcerting in a 'humor' comic.


  • A Clear Concept of How People Converse - In most RT conversations, the characters are performing an unnatural action known as 'palming.' Artists often feel a need to do something with the characters' hands, but usually have no idea what they should be doing. Consequently, characters are drawn palming, because doing nothing is an undesirable option. Additionally, the characters must ALWAYS be facing the camera, because otherwise we wouldn't know who they were. Even if it looks like their heads are on backwards, they must always look toward the reader!


  • A Tenuous Grasp on Human Anatomy - I'll start with this: necks do not end in the center of the head. They go in the back of the head. They're also not a foot long. Some of these characters have massive noggins perched atop narrow stalks for necks. The clavicle does not attach to your back, and torsos don't look like that when they twist. The humerus is not attached to the ribcage, and pectoral muscles don't just disappear. I can see why these guys are grossed out.


  • Phonecall for Rooster Teeth
    "No, I'm Not Interested in Buying Eyelids in Bulk at a Discount"
  • Upper Eyelids - Most emotion in RT comics are expressed by squinting the character's lower eye lids. In fact, the majority of panels feature a closed lower lid. It would be nice if this was some sort of satire of the common half-lidded expression found in most webcomics, but I really doubt that the artist is clever enough to come up with that. Instead, I think he's just trying to avoid falling into that quagmire, and managed to fall into it from the other direction.


  • Jokes - I'm not sure I understand the point of this one. Blu-ray players exist outside of PS3s so why is this guy spazzing out? No one knows. Why is a man yelling at trees? Who cares? There are a lot of comics that don't have jokes included. I know we're in a recession, but this is ridiculous.


  • Consistent Comic Resolution - Some of these comics are really really small, and some are really really big. It's really kind of annoying having to strain my eyes to read one, then having to scroll all over the place to read the next one. Please keep them a consistent size, so the pages aren't annoying to read.


  • Positive Space - Yes, I know you don't want to crowd the panel with characters and dialog, but this amount of negative space is just ridiculous. The guy looks silly at that size, and just doesn't engage the reader like he would if he were filling up a bit more of the panel, especially in those two panels where nothing is happening. The same could be said of these two, as they would look better if they were filling up the panel, as they'd look closer together and give the impression that they are actually interacting. This is probably caused by the artist drawing the characters before even thinking about the word balloons, so he draws a lot of space for the balloons to go, just in case. In the future, I would reccommend sketching the whole thing out, text and all, so it doesn't feel like the comic has a bunch of visual gaps in it that divert the reader and eat his soul.


  • Filters out the bad stuff
    Ironically, It Doesn't Filter Out Red Vs Blue
  • Fresh Ideas - If you've read 10 of these comics, you've pretty much exhausted the depth of Rooster Teeth's pool of ideas. For the most part, these comics are about 30-year-old men who act like they're still living in the college dorm. Cracking gay jokes and video game sex jokes like they're still as funny as they were then, but unfortunately they aren't. When a 20 year old cracks an immature joke, it's funny because you expect him to be immature. When an old man makes the same joke, however, it's just creepy, because the only people that age who make immature jokes are most likely sex offenders. The writers are aware of how stale the material is, because they've acknowledged that the main comic is not funny enough, and decide to include some zany background character doing something wacky, in order to ensure laughs.


  • Shins - Apparently someone blew this guys shins off in the war with a machine gun, and they had to glue his feet to his knees. But I think that idea's already been done.

This list has made one thing about Rooster Teeth comics apparent: It's missing something. What that something is can only be determined by looking at this list and analyzing each missing piece. And I have finally discovered what is wrong with these comics. They lack one crucial element, the one thing that is necessary for any webcomic. Hopefully the cartoonists at Rooster Teeth can work on attaining this thing that they are lacking, because until they do their comics will be the most brainless abominations to ever exist, appealing only to idiotic squids. What is this solitary thing that they lack? That thing is talent.
Read more→

Friday, September 19, 2008

BetaPwned: Hey Look! I'm a GIRRRRRLLLLLL (2 of 4)

1 comments

I've always felt that, in order to improve one's skills, an artist must surround himself with works greater than his own. If you're the best, however, all you can really do is keep on dragging on, or quit while you're ahead. When I decided to write about BetaPwned, I first saw this page and thought "Another fan of awful webcomics decided to make one of her own," but after reading through the archives I realized that she WAS surrounding herself with better webcomics, because BetaPwned is atrocious. That other part is still true, though.

BetaPwned is a journal comic, which is inherently terrible because no one's day-to-day life is so interesting that it is entertaining to outsiders. Exaggerating these events can sometimes work, but a bad writer will exaggerate the wrong things in the wrong direction and the result is just weird. But the biggest problem is that the author rarely feels the need to give the characters any depth. Since they're based on real people, they automatically have the depth they need and there's no need to explore the characters further. The end result is a main character whose only character trait is "girl." The only reason for such a simple character is to draw in male readers who don't even know what a girl is, and the author character shares "interests" designed to attract these nerdular readers, such as webcomics and video games, though these are not stated in anything more than passing reference.

The art is terrible, but that's true of almost every terrible webcomic. Frankly, I'm getting tired of saying it. All the heads are lumpy sacks of bowling balls, with facial features spread over it like jam on rye bread. The characters look like cardboard cutouts, which could easily be remedied by varying the line thickness used in inking (this is true for a lot of comics, if you're reading and this is your problem, give this solution a try! But leave a comment with a url of your comic before you do so I can make fun of how terrible it is now). The flatness gives a weird contorted look to many of the poses, since there's no way to judge depth. There are more problems with the art but I honestly don't feel like doing that right now.

The worst offense committed by BetaPwned is the existence of "Dear Diary" comics, which is just musings of the author placed on a notebook. These things have no business being passed off as "comics" and I consider it offensive to the readers that this happens. If you want to write your terrible musings and have people read them, get a twitter account. Most of the non-diary comics have more words than the diary ones, which is strange because I expect more words to be in a book than a comic page.

Most webcomics are created by amateurs who are only doing it as a hobby. They see webcomics they like and decide to follow suit. By emulating better comics, a hobbyist can find ways to improve his own skills. However, emulating terrible webcomics just leads to a shitty hobby comic. Surrounding yourself with sewage doesn't make you King of the Sewers, it just makes you smell terrible. BetaPwned could become decent, but first it's going to have to crawl out of the sewers.
Read more→

Thursday, September 18, 2008

The Best Of What's Left: An Astonishingly Accurate Acronym (1 of 4)

0 comments

When creating a webcomic, there are a few things that the creator should flesh out before jumping in. First is the story. A well-reasoned plot can be the difference between an enjoyable read, and a clusterfuck of convolution and obfuscation. Second, is the characters. Not just who they are, though a properly fleshed out character is important, but also what they look like. Character designs need to be consistent and distinct, so the reader can tell who is doing what and possibly even figure out why. Otherwise you end up with Dominic Deegan. Securing these aspects before getting started is the first critical step of webcomickry. Most, however, jump the gun, and put up their work before it's sufficiently planned out. The Best of What's Left (or T-BOWL, as it calls itself) fails on both accounts.

The characters in the T-BOWL are some of the ugliest mutations I've ever been witness to. The protagonist, a man known only as "Future Paladin" (is he a paladin from the future? not yet, but assured to be, a paladin? a paladin made OF future?) resembles a chunk of uncooked dough molded roughly into the form of man. Above his head are some undiscernable blue half circles, indicating something only God Himself would know. Equipped with only his hammer, which also emanates blue half-circles (which can only be some sort of gas leak). Other characters are generally simple inanimate objects with giant teardrop-shaped blobs, which I presume to be eyes, that extend beyond the head. The creator, Aaron Lewis, often tries to convey motion with these crude characters, but often only manages to create further confusion and aggravation.

The story is somehow an even greater abomination than the art. Tenuous and unstructured, the most I can gather from the story is that there is some kind of paladin with water powers (I wasn't aware that paladins had elemental affinities) who hangs out with trees for some reason, which is strange since I would expect a water guy to hang out with rivers, lakes, and babbling brooks instead of trees. This is even more confusing since there is a tree paladin introduced later in the story. Lewis often tries to cram too much story into too little comic, then will turn around and use too much comic to tell too little story. The vast majority of pages are written to fill the page, and end as soon as the page is filled, resulting in a page that has no sense of completion, no concept of progress, but rather a feeling of emptiness. Any longform comic should be able to convey at least simple plot progression within individual pages. T-BOWL often ends up having serious pacing issues which could easily be remedied with a little premeditation, and forethought to where the story has been and where it is going.

Success in webcomics requires at least a familiar understanding of the fundamentals. Without this, no one can hope to make something enjoyable to others or even themselves, much less help others to correct their problems or provide suitable analysis of other comics. Aaron Lewis has managed to produce a webcomic with terrible art, plot, characters and pacing, inspired by every game Blizzard has made. Unless he's willing to go back and replan the entire comic, then restart from scratch, I'm going to have to say that The Best of What's Left should have remained in the toilet bowl.
Read more→